In my honest opinion, yes the price is well worth it. The dev should link the Demo in the Steam page to entice new players, instead of lowering the price.
You know when you have quality product when even Nasa personell play it and says it's good. Actually, there just might be DLC someday. They have talked about other stars with planetary systems coming eventually. It wouldn't surprise me if those star systems are sold separately as expansion options.
But that's a long long way off. For now, it's one low price for the whole thing, augmented by the modding community some of which have gone on to employment on the dev team. Anyone in doubt about purchasing should just try the demo for 10 minutes. At that point, you will either love KSP or have no further interest in it. But a price like that for an Alpha game will put potential customers off buying unless they have played the demo.
I agree that playing the demo will ensure a sale because the demo is great fun and thats the way I was convinced to buying the game. But not a lot of people play demos unless they are interested in the game genre to begin with.
But yes they should definitely get the demo onto Steam asap. Seriously though the best way to get people interested in buying this game is to get lots and lots of people playing it - rise it up the Steam most-played list, keep it in the top five sellers, get a massive following on these forums singing its praises.
That will get it noticed. Anyway I am sure the team will be watching progress on Steam with avid interest. If it doesnt get into the top 20 most played games for the next few months it will be a complete travesty! Its up to 75th in the most played chart as we speak so its not doing that badly. Do those stats include people playing the demo? What's there is solid and works. The reason it's not released yet is because they want to add more features, not because it's broken or buggy.
They don't immediately release every small update, but rather they do an internal vigurous QA and bugfix check before releasing, treating each update like a mini-release that needs to work out of the box, rather than treating it like most early-access developers treat it - as a development release with known massive bugs.
For this reason, the update cycle is about once every 3 months, which is slower than most early access games. Some people have complained about that but they forget that the slower release schedule allows for more testing and getting it right before they release it and make it ruin your game from a bug.
Now that all being said, there is a caveat: Mods. KSP has a lot of mods and a large modding community, but there is one danger that comes from allowing people to mod a program that's still having major changes to its internals occur: The API the that mod developers use to ineract with the game will inevitably have to have changes with some updates.
That means that a mod that used to work just great can suddenly break the next time KSP has an update. This is also why I'm glad the update cycle isn't super fast.
Also, if an update breaks a mod, Steam lets you roll back to the last stable version while you wait for that mod to be updated :. The demo might not be the latest version of the game. The latest FULL version of the game runs much much better than it did when it first came out. I'm on the same laptop and I'm getting good framerates at a higher quality, where in the early days I had to turn off graphic and physics feature to have a livable framerate.
If you like the game, I'm pretty sure the full game will run even better. Its one of the best games I have played in a long time. The demo is just a small part of the full game. Especially if you include all the great mods that you can get for this. Its well worth it. If you like building rockets and trying to reach moons and planets, then this is the game for you. Performance is still too low in this game.
If I ever see. Moved onto other games in hopes that one day KSP is eventually playable again at decent framerates.
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