Despite its successful launch, it took three years before its successor, Fire Emblem Fates , was released in Discounting Fire Emblem: Heroes , which is a mobile spin-off game, took Nintendo four years before it released another mainline entry, which is Fire Emblem: Three Houses. Looking at the pattern set by previous games in the franchise, it is safe to assume that the acceptable gap between Fire Emblem games is between years.
Currently, Fire Emblem: Three Houses is approaching its third year in the market, so it wouldn't be surprising if Nintendo will start to release hints and teasers about a new game in the franchise later this year. Of course, will Nintendo release a brand new game with a new story and characters? Or is it time for the Fire Emblem franchise to enter the world of remakes? Given that Nintendo hasn't given any hints for its plans for the Fire Emblem franchise, it is difficult to tell whether the next entry will be a new game or a remake.
However, many Fire Emblem fans would agree that the franchise is long overdue for a remake, especially since a handful of Fire Emblem games were never released outside Japan. Of course, a brand-new game, which is the likeliest path Nintendo could take, wouldn't hurt either, especially the success of recent Fire Emblem games such as Awakening and Three Houses.
Some weapons are better against others. For example, swords are better against axes. When units defeat others, they gain experience. This experience is used to "level up" the units and makes them stronger. A well known feature in Fire Emblem is that when a character is damaged very badly loses all of their "hit points" , they can never be used in the game again. Each Fire Emblem game is mainly set on a fictional continent , or a really large area. Some continents are used in more than one game.
Six continents have been used in Fire Emblem so far. The first six games were released only in Japan. Critics lauded the gameplay for deftly balancing Gaiden 's original gameplay mechanics with the franchise's usual tricks and sensibilities. While noticing that some of the production value appeared less polished than that of previous games, reviewers appreciated that Echoes placed a greater emphasis on action than narrative in comparison to its more cinematic predecessors.
Developed alongside Path of Radiance , 's The Sacred Stones was envisioned as a side story to the main franchise and the final title developed for the Game Boy Advance. Set on the continent Magvel, each of the realm's five kingdoms possessed their own magical stone to protect them from darkness.
The game opens with the Grado Empire rampaging across the kingdoms seeking to destroy their stones and leave them vulnerable to conquest.
Critics praised The Sacred Stones ' fantasy story and especially quirky characters but noted that the franchise's formula was becoming all-too noticeable. Others criticized the gameplay itself for feeling too repetitive and derivative. After the success of the Game Boy Advance's first Fire Emblem overseas, Nintendo was confident in the franchise's viability outside of Japan and began development on a new Fire Emblem game intended for international audiences.
This led to 's Path of Radiance on the GameCube, introducing Ike and his allies as they defended their homeland Crimea against invaders. Critics praised the increased scope and engrossing story Path of Radiance as it transitioned from years of handheld titles to become one of the premier entries in the franchise.
Critics were less impressed by the 3D implementation on gameplay affecting the view of the map and some of the character redesigns compared to previous installments. While Nintendo had long believed Fire Emblem to be too difficult for overseas audiences and saw a lack of market viability for tactical strategy games outside of Japan, the popularity of Marth and Roy in Melee led the company to change its release strategy with 's The Blazing Blade for the Game Boy Advance.
Set on the continent of Elibe, three warriors search for a prominent lord named Elbert before discovering a larger plot to plunge the kingdom into chaos. While the difficulty and short length were both criticized, reviewers felt The Blazing Blade was a strong entry in the franchise and a good choice for introducing overseas audiences to the series. The game's critical and commercial success in North America led Nintendo to approach the franchise with international players in mind after over a decade of Japanese exclusivity.
0コメント